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Privacy Practices in the Video Game Industry: Benchmarking and Emerging Industry Standards

The data privacy laws are rapidly evolving as a result of the CCPA, CPRA, VCDPA, and GDPR. As video game studios begin to take a second look at their privacy-choices and practices, this CLE program focused on what industry standards have emerged in the video game industry and help studios understand what issues might be worth re-exploring in light of upcoming legislative and regulatory changes. David I. Schulman (Co-Chair, Video Games and Esports Practice), David A. Zetoony (Co-Chair, U.S. Data, Privacy, and Cybersecurity Practice), and Andrae C. Maciejewski (Associate, Data, Privacy, and Cybersecurity Practice) led this informative and timely CLE webinar.

Materials

Presentation: Privacy Practices in the Video Game Industry: Benchmarking and Emerging Industry Standards

Recording: Privacy Practices in the Video Game Industry: Benchmarking and Emerging Industry Standards is available in Greenberg Traurig’s Client CLE Library. This free Library provides substantive legal knowledge, as well as CLE credit in several jurisdictions, for registered users via on-demand programs and professional development resources. CLE credit is pending accreditation in the following jurisdictions: AZ, CA, FL, IL, NV, NY, TX and VA.  

If you would like to take advantage of this free resource, please email gtcle@gtlaw.com.  If you already have a GT Client CLE Library account you can access this recording by clicking here. You will need to login to your account. Please click “Forgot Password” to have access instructions emailed to you. Email Hoffman_rsvp@gtlaw.com if you have any difficulties accessing your account.